ftl glaive beam. Early on, Glaive is a huge liability and a big part of why the ship is so bad -- along with lack of shields, of course! So the idea of swapping out for other weapons does have some sound logic. ftl glaive beam

 
 Early on, Glaive is a huge liability and a big part of why the ship is so bad -- along with lack of shields, of course! So the idea of swapping out for other weapons does have some sound logicftl glaive beam  Another big upside is you rarely ever take damage, 2 pike beam hits to kill almost everything up to 2 shields

They also won't shoot an unpowered drone. 40. 2 Engines 1. 12 votes, 11 comments. Especially if you combine that with other high power weapons like a Heavy Laser II or a Glaive Beam. If you beam aboard and destroy drone control you can hack shields for phase 1 and 2 and then just deal tons of damage with glaive beam. But a glaive beam with two burst laser mark II's, more effective for the same charge. Reward! r/ftlgame. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. Even for a procedurally-generated game like FTL, this one's a bit too random for my tastes. 70K subscribers in the ftlgame community. charge the glaive to full, then depower it while paused, power the flak 2 and jump to the next sector. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. The Glaive Beam is singlehandedly the most powerful weapon in the game. Pause. It makes the burst III and glaive beam much more usable. Artillery beam isn't worth the scrap, and it comes at the expense of an extra system as well. FTL Sectors Alignment Chart — Danger vs. Then a target room is confirmed by a left mouse click. That said, you'll do less damage on certain ship layouts (namely rebel elites late game and auto assaults. I couldn't even FTL away! But, if you don't get that unlucky that quickly, and can begin shoring up the ships weaknesses, it becomes pretty powerful. Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off. I usually go Pike == Minibeam >> Halberd > Hull > Glaive. Missiles, bombs, and the Artillery Beam bypass all shields. Cause the rebel defenders do not accept. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Thanks for the attention pardner29 votes, 11 comments. Flak 2 will break any amount of shields, but it's slow, so you need good defense. I did already try everything you said but i put . . Flak2 + Glaive beam + pre ignitor #11. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. Rock crew will also help here. Glaive Beam obviously for the memes. It starts with level 2 cloak, but small engine and no shields. The. Actually, Flak 1 with two Burst Laser II is a very good combination and much faster and more reliable compared to using the other weapons to assist the Glaive Beam. 6s, 12. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. But a glaive beam with two burst laser mark II's, more effective for the. FASTER THAN LIGHT: ADVANCED EDITION. Laser (Weapons) Edit. Per page: 15 30 50. Now all of your weapons (even the offline ones) are fully charged*. You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. Make sure you hit the shield room first and try to make the beam hit as many systems as possible. FTL: Faster Than Light. If, during that small range, the beam enters a new room, it will deal damage. 8-Fiddled with shield code, hopefully solves the bad. ) or with ion setups. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. A subreddit for (almost) anything related to games - video games, board games, card…I just got the most incredible stroke of luck! I've only made it to my third beacon, and I got a glaive beam for FREE! Here is proof. Hacking phase 2 flagship was my only option to get through the shields. Showing 1 - 10 of 10 comments. Since it doesn’t work every time the developers decided not to consider this a bug, and to keep it part of the game. 71K subscribers in the ftlgame community. 5 seconds to charge. (and a weapon pre-ignitor) seriously, i've never seen a game so easy as this, given you're lucky enough for this combination. But getting Flak Mk2 and a Glaive Beam in the same run is really extremely rare. Doesn't take as much power or as long to charge as the Glaive. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. This holy beam of Antioch shall slice your enemy to tiny bits after thou count to three, no more, no less. Date Posted: Feb 25, 2014 @ 11:29pm. It starts with a glaive beam, and I've seen some videos of people failing to kill a target they could have taken out in one hit. the DSR 1 sniper rifle, which fires 12,7mm (0. Note #1: The best weapon in FTL, in my opinion at this time, is the Ion Blast 2, in combination with, in order, the Halberd Beam, Glaive Beam, Burst Laser 2, or Burst Laser 3. The critical thing here is to use the level 2 cloak; that extra time invisible is critical to getting a shot off with the Glaive Beam. Because of this, the Shivan is the easiest ship in the game. Defense drones, cloaking, defensive hacking and high shields and engines. Sure, they do a lot of damage, but you have to get the shields down first. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. pair a beam 2 drone with an ion burst 2, and you'll be killing ships way before you realize it. Especially if you combine that with other high power weapons like a Heavy Laser II or a Glaive Beam. The Glaive Beam combined with the Weapon Pre-Igniter is hell on wheels. Upgraded cloaking makes this easier. On the elite variant, it's even more powerful than the glaive could ever imagine. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. 8 Mind Control 1. Move your finger in the direction you want the beam to go. Premium Powerups Explore Gaming. Therefore, make sure that your beams have other weapons that can take down shields easily, whether they be missiles, bombs or lasers. ReplyCost. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. 한국어 패치에서는 빔 주포로. The Flagship should die a second later, since 2 well placed Halberd hits vs 0 shields should be enough to instakill it. Lasers can only be shot down by Mark II Defense Drones. In theory, this is a great weapon for certain encounters, but since you don't. If you let go, you'll have to click on the beam again in order to re-locate it. Each laser shot temporarily removes a shield layer. Definitely Hull. FTL is a video game streamed on Twitch by Matt Colville. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. I considered it, but I didn't have the scrap after glaive beam and pre-igniter. Steam Munity Shields Are A Crutch The Stealth B In Advanced Edition. The Pike Beam’s description says Glaive Beam instead of Pike Beam. Hacking and beams. After numerous upgrades, I encountered the prototype flagship. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. 73K subscribers in the ftlgame community. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. . Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. Some beams do have shield piercing, like the Glaive beam, but it reduces damage the more shields the beam goes through. Not a single one of your Scrap is used elsewhere until then. If you use Halberd on level 1 shields, it does one damage. Artillery and Glaive above Mini beam is a joke lmao. FTL: Faster Than Light. Discuss Things I'm Reading and Playing FTL-Faster than Light Discussion Area 1; 2. -Nerfed Glaive beam w/ slightly higher flux generation-Increased duration of all Hull beams by 0. Yes, the Glaive Beam will kill early game ships in a single attack, but you're agonizingly vulnerable to boarding attempts, Zoltan ships will demand two shots even at the beginning of the game, 10 seconds of cloaking is not enough to make up for 25 base seconds charge time (Which, it bears noting, is the single longest charge length out of. The flagship went from max HP to zero instantly, and I don't think I took any damage in the meantime on account of cloaking and three layers of shielding. #A tier - Heavy Laser MK1 A worse version of the Heavy Crystal MK1, this weapon is not my first choice in stores. A beam should be shot right after shield-disabling volleys, ideally after taking out the shield somehow. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The Gliave Beam is indeed a beast, but you barely won that. 5 seconds to charge weapons. But if you're trying to play optimally the Flak+BL2 are better and it's not even close. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. With my shields/evasion/defense drone I have been in a standstill with a rebel rigger for 20 minutes (I haven't jumped because my shield person is getting crazy XP lol). ron42na Posts: 1 Joined: Wed Apr 23, 2014 3:10 pm. Charge Ion: The best Ion-weapon in the game. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "For every 20 terrible runs, there's one where I get Pre-Igniter and Glaive Beam". Phase 3 was scary by the time I had the super shield down I was in pretty rough shape. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. eventually,) but wow, that. This guide aims to show players of any skill level how to get this cruiser up and running. Hacking pairs very well with beams too. (10) 2x Pike 1x Glaive (8) 1x Hull 1x Glaive (CHEEKY SWIPE) (10) 1x Pike 1x Hull 1x Glaive (10) 2x Hull 1x Glaive. Aim the powered ones, unpause for a bit to let them shoot, pause. If you use Glaive on level 2 shields, it does 1 damage. Beams do damage when they enter rooms. 107 votes, 13 comments. I'm wondering how to make these work. On a journey to unlock all the ships, I won on "Easy" mode (you know it's hard mode) with the Stealth B Layout ship. Using the ions to keep the shields down whilst burning up the whole ship was just glorious. Just comparing it to the Halberd Beam, you're getting 50% more damage per volley, but per second the Glaive Beam only technically is better; multiplying the Halberd Beam's charge time of 17 seconds by 150% gives you 25. There are mathematical solutions to problems like this. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. ) Double Glaive is fun if you can make it work. 5 seconds, vs the 25 seconds the Glaive Beam takes. Against normal enemies (non-autobot ships), you can guarantee 3. The other problem is its long cooldown, it works decently enough with a Hallberd or Glaive Beam but other weapons such as Heavy Laser will stay fully charged for. The shield piercing attribute of beams also means this ship can hold its own until enemies obtain level 3 or 4 shields. For example, optimal play against unmanned Heavy Laser + Mini Beam is cloaking the Heavy Laser without toggling, then toggling the Mini Beam perfectly. FTL: Faster Than Light > General Discussions > Topic Details. Jan 14, 2013 @ 8:02pm Welp, didn't come across anything heavy this run. The Pike and the Minibeam are amazing weapons. Beams also take skill in the way that you can choose what rooms get. 5 seconds, vs the 25 seconds the Glaive Beam takes. So many screenshots of failed runs here have overly slow weapons without system support (e. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. The reason I use a beam weapon is because IT NEVER MISSES. SO after i figure that out ill do as you said. 73K subscribers in the ftlgame community. Their downfall? Very low shield penetration. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?As a beam enthusiast, I am very prone to sacrificing fantastic runs to buy glaive beams. Of course you'd be a fool to pass up a glaive beam. Combine these, and you make the defence drone miss it's shot by unpowering your drone right. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. But considering the glaive, BL II with artemis would have bigger trouble even before the last phase, since they'd have more difficulty getting through 4 bubbles, let alone the. So many screenshots of failed runs here have overly slow weapons without system support (e. Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. . Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Most of the 'lower-tier' lasers are no more 'objectively' worse than the beams are. They also won't shoot an unpowered drone. Zoltans are sort of the economic race in FTL, fragile in any kind of straight up combat while providing free reactor power to systems. Defense drones, cloaking, defensive hacking and high shields and engines. Stackable. Also I have as of yet to run into 2 glaive beams in any one game, so those seem pretty rare to me, though flak guns are fairly common weapon type to run into. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. Glaive Beam - while powerful it is just too slow and too much of a commitment on hard to justify the purchase when it will be useless by itself as soon as ships show up with 3 shields mid game. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. Artillery and Glaive above Mini beam is a joke lmao. If you have a rock boarding crew, it's a solid option. piloting, shields, and missile artillery)Glaive beam is one of the best weapons in the game. Sure, they do a lot of damage, but you have to get the shields down first. Stage 1: hack shields, have both beams powered up, and 1 shot it. You need that badly to avoid asteroid belts. Discussions Rules and GuidelinesI'm wondering how to make these work. Widely regarded as the best beam weapon, this laser is absolutely MASSIVE and does crazy damage! It takes a whopping 4 power as well, and has a massive 25 second charge time, but it does a massive 3 damage per room! This means it can pierce up to two layers of shields and still do 1 damage to all rooms hit! Ion takes forever, so extra charge time doesnt matter, and volley fire with a glaive means you can shoot once in between glaive shots, while with halberd that delays the beam shot. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. With 10 ships available in FTL and each having various sub layouts. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. Beams. FTL: Faster Than Light. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. Reply More posts you may like. If I have a pike beam, then I can use weapons that cost more power and vice versa if you have a halberd or glaive beam (glaive beams sucks btw). Only the person manning the engineering station gets experience. 420 votes, 18 comments. It simply goes. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Ion. This is a list of useful guides regarding FTL. Targeting with weapons in advance can help circumvent this limitation (setting a beam trajectory prior to the cloak will make the beam weapon fire if the weapons charge time is <=20 seconds, e. This is good because it allows for things like double glaive beam. I guess you could set up an interesting captain/first mate situation. Reply VerkyTheTurky •Chain Ion is too slow to be good. There is also a teleporter stationed on the ship at this point. Ion mk2, anti-bio beam, fire beam, fire bomb. Lasers can only be shot down by Mark II Defense Drones. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. No drones, no missles, just timing Glaive after the three basic shots. #10. This leaves you just short of destroying the Flagship in a single volley, but if you throw in a Beam Drone they'll be full. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. 50cal) bullets. 4 Clone Bay 1. Wow! Yeah, remember that those two weapons will take up your entire weapons charge. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. Clicking and/or pressing again changes the cursor to a targeting mode. 5 Oxygen 1. Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off. Small Bomb (unmanned)Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. It may have the same length as the halberd beam and deal three damage. That lets you alpha strike before they can get a shot off, letting you disable or destroy most enemies without any risk of taking damage. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Master of Patience - Use only the Artillery Beam to destroy an enemy ship while taking no hull damage. 2 Ion Bombs hitting in the same time - completely disable Flagship shields and keep them disabled for 25 seconds from the moment such dual hit happened. Nice if you have a pre-igniter, but everything's nice then. 9 Boss Beam Beam targeting and damage mechanics Unlike other weapons, beams allow players to target any part of a room. It will deal more damage in most instances and has a quicker charge time. That's not really the Glaive, since you also need high defense to make it work (or that pre-igniter). 5 Glaive Beam 3. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. FTL sees the player in the position of a starship commander who must battle their way through dangerous star systems while. Every layer of active shields takes one damage off the beam. Ftl Glaive Beam Strategy. Date Posted: Jul 27, 2016 @ 5:00pm. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most powerful beam weapon in FTL: The Glaive. Crewmembers may belong to different distinct races. Nug_69. #8. 0 coins. 11 Hacking 1. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a. The Holy Beam fired, and the LORD saw that it was good. Only other thing of note was cloaking was available to. It does 1 damage to a ship with 2 shields. And lastly if you unpower a hacking/boarding drone in flight, they stop moving. - 2 Humans and 1 Zoltan - 7 Reactors - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition Content enabled - 1 Human, 1 Rockman, 1 Slug - 7 Reactors - Laser Charger S and Mini Beam The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. Known to take out some ships in a single blast. Full Lvl 4 shields, of course. Barring that, though, the glaive beam works best in a setup where you can protect yourself well. Beams are the only weapons that never miss. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. Nice if you have a pre-igniter, but everything's nice then. r/ftlgame • OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. (Glaive Beams are kinda cursed, lol. A niche weapon to say the least, this shield eater is best used with beams, which is why i love it so much. Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. 73K subscribers in the ftlgame community. The Glaive beam will in do 2 damage per room if 1 shield bar is up. FTL: Faster Than Light has several ships, and they are all unique for a number of reasons. FTL: Faster Than Light. It's Engi A. 73K subscribers in the ftlgame community. You can tell because it has 3 drone slots (and the med bot augment). The Glaive Beam combined with the Weapon Pre-Igniter is hell on wheels. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. Spoiler I Got To The Boss With A Glaive Beam Burst Laser Mk Iii Pre Igniter And 4 Extra Engis R Ftlgame Lexar_ Topic Creator 7 years ago 11. This one runthrough I got a Glaive Beam, and two Flak 1's. Use hacking 3 to drop shields and mind control to distract pilot. With a Glaive Beam, an Anti-Ship Drone can turn a 4 damage beam into an 8-damage one, and an 8 damage beam into a 12 damage one! Depends, if you can reliably keep their shields down, I vote for beam every time. XD find, 3 glaives and a burst laser III You can only power 2 of those. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Beam-Drones function very similar to the mini-beam weapon, can hit about 2 tiles and will randomly target and continuely fire at the enemy ship. More forgiving play is doing a regular toggle for both. Lasers are general-purpose energy weapons. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second a. payload removes systems with good breach chance, very good and fun. Engines can be manned with your crew providing an added 5%, 7% or 10% evade depending on engines experience. VICTORY IN HARD MODE. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. Glaive Beam still hits for 3. either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. All of the shield layers are removed at almost the same time, so the Glaive Beam can hit all rooms with its full power. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge. A Halberd beam or Glaive beam will help here as well. 1 Main systems 1. I think I also had to change the update version of FTL but that. FTL is a very flow charty game all the way to the Flagship and keeping that in mind will be key in getting a winning run. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…21 votes, 21 comments. A very diverse crew, burst laser Mk. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. Matt originally played on his Youtube channel shortly after its release in September 2012, and began streaming in March 2019 following his ascension in NetHack . !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause!. It basically pierces all shields (that you are likely to encounter). Another big upside is you rarely ever take damage, 2 pike beam hits to kill almost everything up to 2 shields. Ion Bomb needs just 1 power. Changes description and texture of Lasercaster to Glaive Beam from FTL:Faster Than Light. Glaive Beam, Flak II - They have similar charge times, Flak II can fairly reliably take down most shields to allow the Glaive to be used to the fullest. Crew Teleporters, hacking and boarding drones ignore shields entirely. They'll get you 7. The pre-igniter fully charged the unpowered weapons and the player simply switched power from the flak cannons to the Glaive beams as soon as they fired and before too much charge was lost. Experience the Glaivening. Or the Glaive can even be used to support boarding by firing at a med/clone bay. FTL: Faster Than Light. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. Early on, Glaive is a huge liability and a big part of why the ship is so bad -- along with lack of shields, of course! So the idea of swapping out for other weapons does have some sound logic. 0s. 28 votes, 27 comments. In terms of raw damage, I believe your best bet is Ion Bomb + Ion Bomb + Glaive Beam + Hull Beam + Pre-Igniter. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hi, i loved the idea of this game. I only really wanted to sell the fire bomb. Once you have that, you can make most decent (and much easier to put together, because you can usually use them while you;re getting that defense, not. Friendly crew cannot be teleported to or from an enemy ship. By Thomas Thomas Last updated 30 Jan 2022. Can't use anything else. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Once you have that, you can make most decent (and much easier to put together, because you can usually use them while you;re getting that defense, not. eventually,) but wow, that. It is not that easy to handle this ship: Allthough it has a powerfull Glaive Beam weapon fitted, it takes 25 seconds to charge. They are still very useful and can be deadly in the right hands. Glaive beam + Pre-Igniter. A weapon that in one playthrough is a great find in combination with what. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. Say you've for four bars in weapons a glaive beam and a flak 2. When using the stealth cruiser, cloaking to avoid the enemy’s first volley is important, and then destroying their weapon system. Lasers are general-purpose energy weapons. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. Unfixable thing with beam. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. 72K subscribers in the ftlgame community. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. Love this game. FTL wiki ship strategies, archived. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Sometimes they seem to do lots of damage and other time do absolutely nothing. The Glaive Beam itself is pretty much the only thing keeping this ship out of last place. Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. You should get the achievement. So the artillery beam is basically a 1 power saving grace if a fight goes terribly and lasts 40 seconds. . Weapons are activated and begin charging by a left mouse click on a weapon slot or (default) keyboard keys 1 -- 4. FTL came out ten FUCKING YEARS AGO. Part 1. At the same time, I do not want the enemy cloak to activate before my strike is finished or I will have to wait for the Glaive Beam to charge. 2s, 10. Personal preference more than anything- if im gonna build a loadout around a beam id rather do it with the glaive, and if I need extra damage the pike is cheaper Eat your heart out, Flakkening! Experience the Glaivening. IMO the best way to use the glaive beam is to sell it as soon as possible. Each ship can carry a maximum of eight crewmembers. In most ships, you can do 4. When you jump the glaive hasn't started depowering yet and the flak is powered from the preignitor. SO after i figure that out ill do as you said. Against normal enemies, drop a firebomb in their med bay, then teleport. I think my favourite personal achievement in this game was managing to fund and run a fully-armed and operational Glaive Beam, which trivialised any ship that turned up in the most delightful way. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. Remember, all you need is a tiny bit of the beam to reach the room. Are there any secrets to getting accuracy up? I've tried hunting down bombs but they are just so excrutiatingly. Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for one of your beams (25s I think?) to come back because you used a beam to kill Zoltan could leave you a sitting duck. Petralicious. Beams are the only. Enemies can also have access to the modified weapons and drones unless the CE Non-EL Enemy Loadout Addon is installed (which is generally recommended). A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…73K subscribers in the ftlgame community. (pausing while aiming helps) Drones can also be used for combat, but i'll talk about it in the next sectionFTL is renowned as a game with a brutal learning curve, and it is often criticised for being ’luck dependent’. Pointers: 1. Best in FTL is usually the kind of stuff you can use most often and give you the best chance.